The problem with power creep (and this update is all about power creep) is it forces us to become more and more reliant upon monks for everything. AOE hexes, AOE conditions, AOE daze... I'll be looking forward to Obs this weekend and seeing how 2-monk backlines fare against this shit.
Now Mesmers have a choice of AOE rape hexes to further degrade 4v4 play... [shared burden] will probably be just as shitty to play against as [visions of regret].
Eh I used Enraging Smash in RA. Worked pretty darn good with Hammer Bash. Basically if you weren't blind or blocked, you hit with Smash, then Bash, Crushing, Smash, Bash, Smash, Bash, Smash, Bash..etc. I was using Frenzy and Sprint at the time cause I didn't know how well Rush was gonna work, I might use Flail and Rush next time though or just Frenzy and Rush, because energy becomes a problem.
The Palm Strike build I was using was working decent too. It wasn't OPed by any means because every other match you face VoR+Empathy or Blind ele.
I did only face 1 blind ele too, who sat there and spammed Blind on me the whole round. 1 monk that was using PnH effectively. Had Balanced Stance, Healing Breeze and Divine Spirit, it was an odd build..he had some other stuff that I didn't see as well.
Oh and I used Life Sheath and that worked nicely as well, the 2 condition removal+RoF effect is nice in RA. But not better than WoH+PatSpirit+Stances.
Imo this could be a good update. Go ahead with all the QQing, but if the meta will change through this I'm very happy. That's just what this game needs at the moment.
Am I the only one who looked at this update and thought half of that shit is going to be utterly broken? Seriously those Ele buffs look broken to me at the moment. Don't listen to me though because I haven't played PvP seriously in over a year.
Sigh, QQ more. The thing is, the meta needs to change every once in a while. Usually the sequence is, buff shit. Test if it's broken, nerf them a little.
[palm strike] - wtb nerf
[peace and harmony] - see palm strike
[symbols of inspiration] - see palm strike
[lingering curse] - yeah hexways are a very good meta aren't they, LOL AT DURATION/RECHRAGE RATIO
[shared burden] - see lingering curse
[weaken knees] - see lingering curse
[enraged smash] - if you want elite bulls then buff bull's charge not that
[blinding surge] - it was too good and you nerfed it, so you buff it to be better than it originally was? and why promote a blockway meta?
[wastrel's collapse] - I thought you finally understood that shadow stepping is a bad mechanic when you gave all shadow steps an aftercast that made them useless. apparentely I was mistaken.
[onslaught] - what good will that skill do in the meta? don't we have enough random button mashing builds already?
[cultist's fervor] - see onslaught
[incoming!] - charge for paragons? and the reason behind that is?
[ray of judgment] - bad SH for monks? and the reason behind that is?
[ether prism] - lol try to spike me. here's a bad skill design.
[angelic bond] - you can't spike my ghostly hero lolol. again fail skill design.
most other changes- random dartboard buffs, skills still won't see play.
some points of light-
[recurring insecurity] - sb/ri RIP.
[whirling axe] - now warriors can wild blow. shame it still loses to evis any day.
and finally-
Quote:
Originally Posted by Wiki Dev Updates page
When choosing which Elites to change, we looked at a number of factors:
The skill has to be generally unused across all formats.
All professions should have about the same number of updates (with the inevitable variations).
The skill has to be weak regardless of trends in the game. A skill that's strong as a counter to certain PvP builds but not others would not generally qualify.
This is NOT why you buff skills.
With 290 elite skills in the game you can't expect each and every one of them to see regular play. Trying to achieve that will only result in massive power creep. Today's update is a great example for that.
Last edited by shoogi; Dec 12, 2008 at 12:25 PM // 12:25..
good advice : try before u start complaining and crying.
Also i like how ppl who dont play gw or are inactive or play in r1000+ guilds heroway come here and say its bad bad bad bad bad, nerf nerf nerf nerf...
And is it cool to copy paste RED ENGINE GO ENGINE ?
It works for RA, but heavy enchant removal and you're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.
If by "heavy" you mean "rend" which everyone wants nerfed anyway. Even against SA sins you just spam cover enchantments. I'm not even sure Boon is the best use of this ridiculous elite.
Palm strike is going to push more sins around Arena but I hardly see it affecting GvG. You're still a squishy frontliner at the stand, it doesn't enable instagib spikes due to the recharge, it isn't a critical scythe, and it still loses to ranged attackers in the guild lord domage race. Wastrel's Collapse has more gank/insta potential if anything.
Nerf Symbols of Inspiration, that's a good one.
Last edited by FoxBat; Dec 12, 2008 at 01:18 PM // 13:18..
good advice : try before u start complaining and crying.
Also i like how ppl who dont play gw or are inactive or play in r1000+ guilds heroway come here and say its bad bad bad bad bad, nerf nerf nerf nerf...
And is it cool to copy paste RED ENGINE GO ENGINE ?
Yeah, at least give the changes a shot. Everyone complains about power creep, but if everyone is getting more powerful -- healers included -- then the "creep" really doesn't exist. It's like driving on the highway: if everyone is going the speed limit and the limit increases to a higher amount, everyone is happy as long as everyone speeds up.
It seems to me that the Dervish and Paragon got left out, but Dervishes are probably fine and nobody cares about Paragons, so meh.
And the "RED ENGINE GORED" thing is what the auto-filter turns a certain four-letter word that starts with "F" into. I think it's meant to be dry humor on the part of the admins. Example follows:
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you.
Yeah, at least give the changes a shot. Everyone complains about power creep, but if everyone is getting more powerful -- healers included -- then the "creep" really doesn't exist. It's like driving on the highway: if everyone is going the speed limit and the limit increases to a higher amount, everyone is happy as long as everyone speeds up.
It seems to me that the Dervish and Paragon got left out, but Dervishes are probably fine and nobody cares about Paragons, so meh.
And the "RED ENGINE GORED" thing is what the auto-filter turns a certain four-letter word that starts with "F" into. I think it's meant to be dry humor on the part of the admins. Example follows:
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you.
Yeah, at least give the changes a shot. Everyone complains about power creep, but if everyone is getting more powerful -- healers included -- then the "creep" really doesn't exist. It's like driving on the highway: if everyone is going the speed limit and the limit increases to a higher amount, everyone is happy as long as everyone speeds up.
That's incorrect. Lets say all the skills are perfectly balanced related to each other, but the "speed limit" would be so warriors will be capable of doing 150 average DPS, ele fire spells would do 250 damage each, monk spike heals will go up to 400, and their prots will be capable of mitigating 500 damage. That is a not a state of balance, unless character health/energy/move speed/etc will be adjusted accordingly.
LOL at everybody that posts lists of all the skill updates and puts their opinion by each one, you really think anybody cares what you think. Yea some stuff is definately OP and it will get promtly nerfed, but hopefully the meta will shift because right now this defensive spike BS is old.
I do believe that Cultists' Fervor only works on Necromancer skills.
In any case, I'm not impressed.
It actually works well in RA. Used it to get the 15 glad points needed for r3.
It would get destroyed in other forms due to rend. It's probably the most brainless/easiest way to pick up glad points. It's far too boring for me however... made me want to punch something after playing for over an hour.
It works on all spells, you spec 9 to reduce all costs by 5, and it enables near limitless spam. Far beyond what's reasonable for a boon prot to output, considering they were historically limited by e-management. The solution, as ever, is REND. It is suitably impressive to see a boonprot tossing out spirit bonds like candy, but not something that belongs in the game.
It works on all spells, you spec 9 to reduce all costs by 5, and it enables near limitless spam. Far beyond what's reasonable for a boon prot to output, considering they were historically limited by e-management. The solution, as ever, is REND. It is suitably impressive to see a boonprot tossing out spirit bonds like candy, but not something that belongs in the game.